/* BORVEC v20 — staged optical depth, without changing geometry or the v19 PCB blur.
   In software mode: MCU 0px; all other mounted components 1.25px; PCB 2.5px. */
#hizmetler .v12-board-components .v12-component{
  transition:transform 850ms cubic-bezier(.2,.9,.23,1.15),
    opacity 430ms ease, filter .62s cubic-bezier(.2,.8,.2,1);
}
/* Keep the main MCU pin legs and package tack-sharp. */
#hizmetler [data-mode="yazilim"] .v12-board-components .v12-component.v12-comp-chip{
  filter:drop-shadow(0 5px 7px rgba(0,0,0,.4));
}
/* Give the crystal and all passive components half the substrate's optical blur. */
#hizmetler [data-mode="yazilim"] .v12-board-components .v12-component:not(.v12-comp-chip){
  filter:blur(1.25px) drop-shadow(0 5px 6px rgba(0,0,0,.3));
}
/* Only software mode has optical depth; the assembled embedded board returns to sharp. */
#hizmetler [data-mode="gomulu"] .v12-board-components .v12-component{
  filter:none;
}
@media(prefers-reduced-motion:reduce){
  #hizmetler .v12-board-components .v12-component{transition:none!important}
}
